After years of working on the same title, I have finally finished the game! You can read the synopsis and download it at: http://rpgmaker.net/games/7045/
Alternatively, click 'read more' to discover more about the game and its development!
Alternatively, click 'read more' to discover more about the game and its development!
Zendir 3 was a labor of love. I tried to make it as 'perfect' as I could (though inevitably, no game will ever be perfect... even The Witcher 2, which is my favorite game, has some laggy bits.) and this meant redoing a lot of sections.
The Rule of Diamond Law's hideout was one of the most obviously redone segments. Originally, it was meant to emulate a sprawling, five-storey crystal palace - hence the name, 'Diamond'. The 'Law' part came from the imposing rule of the organisation upon the Netherworld. - but this crystal palace was scrapped. The reasoning? Everything felt too bare and empty. I remember it like it was yesterday.
I think it's a great improvement, personally. It also looks a lot less blocky and more natural.
Also, when I was planning the game (which took ages, by the way - there were a lot of plotholes I had to be mindful of, and wrap up during the course of the game) I had to keep redoing its flow. For instance, I originally had a midsection that planned to introduce the boundaries of the Netherworld via a shaman, but this slowed the game down a significant amount and added a second exposition section on top of the original exposition in the Diamond Dungeon (you'll know what I'm talking about if you play the game!). Therefore, I swapped it over with an interactive segment from one of the less-main characters and had them introduce how the heroes managed to get to the Netherworld in the first place.
For reference though, here are the known boundaries:
Known, I hear you say? Well... Yes. Known. I started with four. Then I moved onto five. And then... Nah, I'm not going to spoil it. Play the game and find out!
Also, when I was planning the game (which took ages, by the way - there were a lot of plotholes I had to be mindful of, and wrap up during the course of the game) I had to keep redoing its flow. For instance, I originally had a midsection that planned to introduce the boundaries of the Netherworld via a shaman, but this slowed the game down a significant amount and added a second exposition section on top of the original exposition in the Diamond Dungeon (you'll know what I'm talking about if you play the game!). Therefore, I swapped it over with an interactive segment from one of the less-main characters and had them introduce how the heroes managed to get to the Netherworld in the first place.
For reference though, here are the known boundaries:
- Life and Death
- Friend and Foe
- Incompetence and Skill
- War and Peace
- Greed and Charity
Known, I hear you say? Well... Yes. Known. I started with four. Then I moved onto five. And then... Nah, I'm not going to spoil it. Play the game and find out!
Again, you can download the game at - http://rpgmaker.net/games/7045/
What are you waiting for? :D
What are you waiting for? :D