This pretty much represents life. We all know we're going to grow old and die one day unless an accident or illness occurs that prematurely ends us. Until then, we all move on ahead as if we assume that we'll live long enough to have a pension. This means that even if we die prematurely, there will be something left over for other generations or whoever is in your will.
If you've ever watched Prison Break, you'll know what I mean when I say that life is a series of choices, not all of them good. These choices are made to move us forward to our final destination, our dreams. In essence, what drives us forward is our dream - but not all of us know what our dreams are. I don't really know what mine is, but I think I have a hunch.
When I was younger, I always wanted to be a game designer. However, that career path has become more dangerous recently, with the boom of cheap game prices and lack of support for developers all over the world.
To this end, I am aiming to make my next game a commercial one. It is currently under wraps, but the general principle is that it is a sci-fi/modern era game, set in real time. Yes, events happen in real time. How I will solve the issue of real time and the inevitable bugs is obvious to me, but I wonder whether the principle of the game being in real time would be more feasible with another game development engine? Regardless, I will work within my limitations to bring fourth a good game.
Therefore, in relation to the Ratchet and Clank screenshots I've been posting in this blog and in relation to Naruto, game design has made me realize that character relationships are actually much more important than I ever thought they'd be. This means that my sci-fi/modern real-time game will also have a major focus on the characters as well as the plot.
The future will be interesting one.
Move On Ahead!