Throughout the game, you will be trying to find the protagonist's lover, a boy by the name of Zane. However, Zendir 2: A World Reborn (or the entire Zendir trilogy for that matter) is not a romance. You will find that very soon upon beginning your quest, you will have far more on your mind than finding someone. What could be more serious than finding a lover, you ask? Play and find out!
For example, the main character is a heroine. This is rarely seen in RPGs, even less so when it comes to actually saving a boy instead of the other way around. Additionally, the story might be a little bit predictable, but I am ensuring this is only the case until the end of the final game in which I will answer every unanswered question and anything that seems like a plot hole. Have a think about it for a minute - if it seems like a plot hole, try thinking of the story from a slightly different perspective.
I will admit it right now - Zendir 1 wasn't a perfect game. There was far too much open space and the final battle was almost impossible unless you followed a specific set of actions, and your party was above a certain level. But it was possible, and people did like the game regardless of its faults. I did extensive research for the release of the second game, and have also tried to iron out as many bugs as possible by actually watching people play the game. I did this for several hours, and the results showed:
- Players didn't actually do the side quests. They were playing Zendir for the main quest, not to be distracted from it by tasks they either deemed menial or useful.
- Therefore, this suggested that players wanted the story to be done with quickly. I therefore expanded on the story of the second game as much as I could to give players a lot of information for their play time.
- Additionally, players gave up the game easily after the first segment (where the demo ended) because it was at that point the world became open-ended, and players actually feared getting lost (psychologically, it's like procrastination in a way) - so I introduced a map. The next players that had that map continued past this point.
- Players frequently forgot to save. I put in save crystals. Players ask what the point of them is. I explain. They understand. Thankfully!
And I must note - because of upcoming commitments in my second year of Uni, I cannot devote the same amount of time to Zendir 3 as I did to Zendir 2 - this instantly means that Zendir 3 will be far shorter than the second game, which averages 6 hours. Nonetheless, I will put as much quality and interactivity into Zendir 3 to make it as interesting as possible, up until the end.
Thank you for sticking with Zendir! The release date of Zendir 2: A World Reborn is expected to be: